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Incarnate
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PostSubject: Resources for Players   Sat May 12, 2018 6:23 am

Resources for players
If you are new to RP, need help understanding well known ideas or rules within RPs, or are just in need of some guidance with regards to your style of playing then look no further. In this thread we have a list of resources for new and old players alike. Read through this section if you find yourself with concerns or questions regarding what is and isn’t acceptable with regards to RP.


Last edited by Incarnate on Wed Jul 11, 2018 4:25 pm; edited 2 times in total
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Incarnate
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PostSubject: Re: Resources for Players   Sat May 12, 2018 6:23 am

The Roleplayers Bill of Rights
The Roleplayers Bill of Rights is a list of guidelines designed to be used by the more serious roleplayers on IMVU. While the rules are not enforceable on a large scale, they are widespread within most RP groups which are of the more serious and heavy variety on IMVU. Many groups use these rules as the basic rules of conduct within their roleplays and there can often times be an expectation of “serious” players to adhere to these guidelines without being prompted to do so. It is best to familiarize yourself with these guidelines since they are exceptionally well known and practiced very often. The Bill of Rights contains the following rights:

I. I have the right to choose who I roleplay with.

II. I have the right to control over my own character's actions.

III. I have the right to control over my character's development and nature. No one may alter my character's biography without my permission.

IV. If my character dies permanently, I have the right to create another character (without having to rename or create a new account).

V. I have the right to refuse any role-play that makes me uncomfortable, especially sexual or strongly violent role-play, without negative consequences on my character or myself.

VI. I have a right to my own opinion, and the right to voice it in a reasonable non-offensive manner that will not be the subject of flaming or bullying.

VII. I have the right to be excused from roleplay for real life obligations.

VIII. My character may serve a leader In-Character, but Out-of-Character I am a player and I have the right to be autonomous and treated with respect.

IX: I have a right to not participate in metagaming, godmodding, or other negative roleplay habits that are disruptive to the community.

X: I have the right to own my own creations and ideas.

XI: I have the right to ask for a retcon of cannon roleplay if I make a mistake or error due to an Out-of-character/Real Life Influence.

XII: I have a right to socialize and do as I please in Out-of-Character settings even if those I socialize with are in competing or enemy In-Character Groups.

XIII. I have a right to moderate my own rooms as I see fit, and will do so responsibly in a manner suiting the occasion and audience.
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Incarnate
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PostSubject: Re: Resources for Players   Sat May 12, 2018 6:24 am

The Roleplayers Creed
Similar to the Roleplayers Bill of Rights is the Roleplayers Creed. While the Bill of Rights details the rights of players, the Creed outlines the duties of the player with regards to their treatment of others. Much like the Bill of Rights, the idea of the Creed is widespread and many RP groups adhere to the guidelines and enforce them as the rules of their games. It is sometimes expected of serious players to follow this guide without being prompted, though much of it is simply common sense and thus it can be very easy to do so without ever having read the Creed. The following is the contents of the Creed:

1. I will maintain the illusion of the game by staying in character whenever possible. I will withhold out of character comments until absolutely necessary and even then I will whisper or ICQ them to the other players.

2. If I discuss the game with other players out of character, I will not allow my character to be influenced by this knowledge without express permission of the other players. I will take the time to allow my character to learn these things on his or her own during the course of the game.

3. I will separate myself as a player from my character as much as possible. While I understand that a lot of myself goes into my character and because the game is so very intense often real emotions will be drawn from me as a player, I also understand that my character is not me.

4. If I am not in the mood to play, I won't interrupt other people's games by coming into it out of character. I will find others who are not in character and go somewhere meant for out of character discussion.

5. I will not use my character as a vehicle for racism or bigotry. I will not use my character to promote child pornography or bestiality. I, as a player, understand that there is no room in the real world for such things and will, to the best of my ability, not let it seep into the virtual world as well.

6. If I, as a player, feel that my character has been treated unfairly or that another character has overstepped the bounds of their abilities, I will approach the other character's player privately and discuss the situation in a calm adult manner and try to come to a resolution or compromise.

7. I will accept the hand that is dealt me in the game, understanding that it is a game and it's not about winning or losing, but about playing.

8. I will not allow setbacks in the game to be blown out of proportion. If I am overly emotional about what is happening, I will step back and not play until I can compose myself.

9. I will not carry grudges against fellow players. My character might not like another character, but again, I am an adult and understand that they are 'characters' and not the player that portrays them.

10. If I find that I simply can not get along with another player, I will avoid playing with them. But I will do so in a way that does not draw attention to this and I will not badmouth or otherwise slander the other player as such actions only makes myself look bad.

11. If my character is killed, I will obviously grieve for the loss, but I will also view the situation as an opportunity for me to grow as a player. By starting anew with a fresh identity, I will be able to leave all the negatives of that character behind - any grudges, dislikes or just plain bad habits- and take away the good, thus making my next character even better and more interesting.

12. I, as a player, will keep an open mind and allow people to play their characters the way their imagination leads them regardless if their interpretation matches that of some book, guideline or creed. (I will however ask them to be creative.)
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Incarnate
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PostSubject: Re: Resources for Players   Sat May 12, 2018 6:27 am

Charter on the Rights and Duties of the DM

The Charter on the Rights and Duties of the DM is a relatively new set of guidelines regarding how a DM should behave and the rights they have over their own game. However, much of the rules listed in it are practiced by the vast majority of serious DMs on IMVU and they are mostly common sense. The Charter reads:

Section A: The Rights of the DM

These rights apply exclusively to the game which is the design of the DM. For example, a roleplaying room owned by the DM or a roleplaying group which is owned by the DM.

I. I have the right to set the rules and standards of the game.

II. I have the right to enforce the rules and standards of the game.

III. I have the right to remove players who refuse to abide by the rules and standards of the game.

IV. I have the right to appoint Co-DMs to help me enforce the rules of the game.

V. I have the right to change the rules; should it be necessary for the continuity of the game or to avoid exploitation of the players or the game itself.

VI. I have the right to appoint moderators to help me enforce the rules.

VII. I have the right to terminate moderators should they fail in their capacity as moderators, however that may be.

VIII. I have the right to remain the DM of the game even if my character is not the in-game leader of the realm, party or otherwise.

IX. I have the right to create a group, forum or other deposit for the rules, lore and any other information pertaining to the game.

X. I have the right to seek advice and support from other DMs if I should so require or desire it.

------------------------------------------------------------------

Section B: The Responsibilities of the DM


These responsibilities apply to the DM not only as the owner of the roleplay, but as a fellow player to others involved in the game.

I. It is my duty to enforce the rules of the game fairly.

II. It is my duty to remove players who violate the rules to the extent that they are spoiling the game, or degrading the experience for other players.

III. It is my duty to ensure that no players are permitted unfair advantages over others.

IV. It is my duty to set the standard by abiding by the rules and correcting myself if I should break them.

V. It is my duty to adhere to the rules imposed by other DMs when I am within their game.

VI. It is my duty to educate players of the rules of the game and to offer clarifications and guidance when confusion arises.

VII. It is my duty to make the rules of the game available for players to view and review as necessary, be it through room information, group pages or otherwise.

VIII. It is my duty to ensure that my moderators are unbiased and fair in their enforcement of the rules.

IX. It is my duty to remove or demote corrupt, biased and unfair moderators.

X. It is my duty to listen to the concerns of the players with regards to anything game related; such as accusations of unfair moderation or potential loopholes being exploited within the rules.
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Incarnate
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PostSubject: Re: Resources for Players   Sat May 12, 2018 8:39 am

Things to watch out for in Roleplays on IMVU.


Metagaming
Using information obtained through OOC means IC. The garden variety blatant metagaming isn't as prevalent in the 'better' groups, but the more under the table kind is as common as ever in groups.

- Players reading narrative involving the thoughts/feelings of a character, and then electing to change their own characters actions or behavior based on what the other character is thinking.
- Characters somehow knowing or suspecting that another character has a negative trait - even though there has been no indication of the trait IC and no reason for suspicion. Often times this happens because the trait is listed in the biography.
- Characters made specifically to one-up another character because the two players don't get along OOC.
- Players pushing or coercing players OOC to make characters of a certain race, allegiance, to add to their characters group IC and make them more powerful.


Deus Ex Machina

Deus Ex Machina is a plot device where an impossible or very difficult problem is suddenly fixed by an abrupt new event, new character, new ability or new object.

- When a detrimental situation arises for a character, but then the player of that character brings in a new or very powerful NPC to immediately solve that situation for their character.
- When a player, more often than not a DM or a moderator, creates an event for the RP which specifically resolves their characters problems or gives their RPC some new or special item/ability to fix their bad situation.
- When a character suddenly 'unlocks' some hidden talent, or finds some rare object that immediately gives them the advantage in a situation, or resolves the situation completely.
- When a character suddenly finds rare, special, or magical objects - and then passes them around like candy without regard for the difficulty in obtaining such things, thus resolving their issues and other characters issues.


Appeasement of Players
Appeasement in this case is when certain characters are allowed to enjoy special perks, privileges, or generally 'get their way' in the RP when logically they shouldn't. This is usually done to appease the player who is using the character; as it is, more often than not, the only way to keep them interested in the RP.

- When a character engages in romance with another character which they would logically not be interested in, but they are made to do so by the player to appease the other players want for romance type RP.
- When characters get along even though one character mistreats the other - forced by the player to appease the other players need for their character to be liked.
- When a player wants a situation to resolve a certain way and it does, purely because that's how they want it to be resolved.


Lack of Absurdity
A lack of bizzare situations, absurdiy and general comedy situations in RP. Usually as a result of people playing 'the best character ever' who take the concept way too seriously.

- When players become annoyed OOC when characters crack jokes at their character(s.)
- When players complain OOC about bizarre and hilarious situations that happen IC, because the situation does not contribute anything to their characters specific wants or desires.
- When players want constant, unending, serious type RP with non-stop action, progression of their character and refuse to partake in sessions which revolve around comedic situations or which are 'just for fun.'


Lack of Compromise in Groups
A real lack of players helping other players, or a lack of compromise on RP scenes, plots or arcs.

- A player who refuses to play any scenes unless their character is liked by every character present.
- A player who refuses to play, or avoids playing, unless certain other characters or players are involved.
- A player who refuses to let their character 'lose' - their character always has to always come out on top, otherwise there will be an argument OOC or they will become disinterested in the RP.
- This can result in players becoming bored with an RP if they know in advance that their character can't possibly 'win' or will always be on the bottom of the totem pole regardless of what they do. Often times coupled with appeasement since it's often another character who is always 'winning' only to appease the player; thus keeping other characters down as a result of OOC arrangements.


Fish Out of Water

When a player plays a character type which they either don't like playing or don't do well at playing because it's just not their cup of tea.

- Can be the result of appeasement. Not allowing people to play villain type characters is a very easy way to make the RP more attractive to players who refuse to have anything bad happen to their characters.
- A person who plays a specific character type very well - and then doesn't play them in an RP because that character type isn't appreciated by the other players; mostly villain type characters. Thus, they play a different type that they dislike, resulting in a lack of motivation and disinterest in the RP.


Variety
A lack of variety of characters; often caused by appeasement.

- A person continually playing royal characters or certain other character types.
- A player refusing to play anything other than highly ranked, regal type characters or other types they like.
- Knowing what type of character someone will play because they always play the same types. The names and appearances of the characters might be different, but you already know the personality and behavior.
- Forcing players to play certain character types - e.g when a DM insists that female players can only play female characters and male players can only play male characters.

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